Regardless of what mode you play, the fundamentals are generally the same. I love that the latter is included – I wasted years of my life playing random skirmishes in Command & Conquer over the years and always search it out in my strategy titles. There’s also scenario generator, where you can choose the terms of the conflict you’re going into and finally there’s random map, which throws you into a randomly generated area and leaves you to your own devices. Scenario mode lets you play pre-set maps as each leader, which is effectively the story mode for lack of a better alternative. It’s first worth me explaining what’s on offer here. There’s some quite nice chill music in the background too, but you’ll rarely hear it over the jibberish talking and funny sound effects that play as units move (I particularly loved the spy’s xylophone tiptoeing as they skulk around the map which never failed to make me chuckle).Īs part of the 4X sub genre of strategy games (which stands for “explore, expand, exploit, exterminate”), Civilization Revolution 2 Plus condenses the experience to fit onto a console, but in my opinion loses none of the thrill of gameplay making for an absolute treat on Vita. At least when combat loads it’s a hilarious treat – pikemen wave their spears in the air when victorious, spy v spy battles turn into a comical jabbing match and seeing your opponents threaten you is hilarious rather than intimidating. It was never enough to be an issue but just felt it was worth mentioning here. There were also small stutter-y loading screens when things were loading in game, most notably before battles were initiated. The main menu on the flip side was sleekly designed and worked well, plus advisor text is easy to read on the whole. The UI is mainly shown with icons rather than words which makes it difficult to decipher what everything does early on, likely a holdover of its mobile roots where there’s limited screen space for everything to fit (I prefer this approach to trying to cram the whole of a PC port on a handheld screen though). I did have a couple of issues with the presentation. Again, I loved it – it’s simplistic but gets the job done and retains that charming cartoon vibe that the characters have. It resembles a board game more than the epic large scale battles of an RTS, with armies being shown as individual units and huge towns showing their influence with coloured tiles. The in game screen is a bright mix of green plains, blue seas with different terrain elements like beige mountains and icy blue glaciers depending on where you are on the map. They feature big eyes and exaggerated limbs that give them less of a harsh edge and they’ll talk in gibberish not dissimilar to The Sims, which lends the game a brilliant charm that I’m sure loads of people will hate but I personally loved. You’ll instantly recognise them – Ghandi has a bald head and robes, whereas Condoleezza Rice wears power suits and constantly grasps her hands together. So the characters here, based on real-world leaders and advisors, have had a vibrant re-design. While you can tell its roots as a mobile title, thanks to cartoony characters and colourful visuals, there’s plenty to love graphically in Civilization Revolution 2 Plus. It’s a perfect mix of ideas that’s executed well. I really liked that Civilization tries to teach you about real world events through the Civilopedia as you uncover artefacts while playing, but equally leaves you to your own devices otherwise. You can either follow their individual pre-crafted scenarios that teach you a little more about the nation’s place in history, or dive into a random map where you’ll be placed against four opponents and can create your own legacy through conquest or diplomacy. There’s no real story included here, instead giving you free-form gameplay to craft your own tale as one of a variety of world leaders ranging from Cleopatra to Napoleon to John F Kennedy (plus new additions for this port including Himiko and Nobunaga). Have you ever wondered what it would be like to see a nation through from its birth to complete victory over its enemies? Thanks to Civilization Revolution 2 Plus on Vita, you can!
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RELATED: PS4 Exclusive FMV Game Coming to PC Next Month Wales Interactive’s Bloodshore Showcases Developer’s Focus on FMV The popularity of interactive TV shows like black mirrorThe “Bandersnatch” episode of demonstrated that consumers still enjoy directing actors on screen, and even The 7th guest was relaunched as The 13th dolla fan-made sequel featuring Hirschboeck himself reprising his original role. However, the genre seems to be making a comeback. The classic game featured live-action elements, which are known to be hilarious and poorly played. Even the original resident Evil couldn’t help but participate in the FMV act. Civilization 2 included awkward pre-recorded scenes where the player’s advisers made recommendations and argued, including an “attitude adviser” remarkably reminiscent of Elvis.ġ992 Night Trap courted controversy for its depiction of teenage victims of house invaders, earning massive negative publicity for the entire gaming industry despite its incredibly tame and campy content. However, FMV games rarely attracted performers of Hirschboeck’s quality, and they became known for their cheesy acting and goofy scripts. Featuring a mix of pre-rendered animations and live actors, the game became famous for its memorable villain Stauf, brilliantly played by actor Robert Hirschboeck. Titles like The 7th guest became unexpected best-sellers, with new technology allowing developer Trilobyte to create an unprecedentedly atmospheric haunted house in which to torment players with devilishly difficult puzzles. Now that pre-recorded footage could be brought to home systems, there was a new opportunity to make truly cinematic games part of the mainstream. Arcade machines like dragon’s lair had attempted this in arcades using moving images, but failed to take off due to increased production costs and the resulting price hikes for players of their machines. Video games have long aspired to be “interactive movies,” and now that dream could come true. Indeed, virtually every game released had some sort of cinematic intro sequence, even if the game itself played in old-school sprites. floppy disk, and as such the developers were quick to bolster their games with enhanced soundtracks and pre-recorded video footage. RELATED: Steam Refuses to Sell Weird FMV Dating SimįMV games were born when the CD-ROM became the industry’s favorite medium in the early 90s. |
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